VIRTUAL REALITY

In 1968, Ivan Sutherland, with the help of his students including Bob Sproull, created what was widely considered to be the first head-mounted display system for use in immersive simulation applications, called The Sword of Damocles.

virtual reality is a simulated 3D environment that enables users to explore and interact with a virtual surrounding in a way that approximates reality, as it is perceived through the users’ senses. The environment is created with computer hardware and software, although users might also need to wear devices such as helmets or goggles to interact with the environment.

ADVANTAGE OF VR

  • Immersive Learning
  • Safe Training Environment
  • Repeatable Scenarios
  • Customizable Simulations
  •  Data Collection and Assessment

DISADVANTAGE OF VR

  • Motion Sickness
  • Cost and Accessibility
  • Ethical Concerns
  •  Learning Curve
  • Isolation and Social Disconnect